![]() ![]() ![]() The Focusrite Scarlett 4i4 still only offers two microphone preamps, even though it gives you the option to have two additional line inputs and line outputs. Ultimately, I decided on the Focusrite Scarlett 2i2. When I was choosing between these interfaces, I almost decided to go with the Focusrite Scarlett 4i4, myself. It’s really important to understand this concept before choosing which interface is right for you.įocusrite Scarlett 2i2 vs Focusrite Scarlett 4i4 To better understand the importance of an additional microphone preamp, read this post I wrote about microphone level and line level. Whereas you might quickly outgrow the Focusrite Scarlett Solo, the Focusrite Scarlett 2i2 will allow you to grow and experiment with different recording techniques. To see and hear the process of recording acoustic guitar with the Scarlett 2i2, check out this Audio University post. I think this makes the Focusrite Scarlett 2i2 the perfect choice for recording artists who need a way to record voice and guitar. With two microphone preamps, you’ll be able to record your voice and an acoustic instrument, record a podcast with you and a guest, or make stereo recordings. The Focusrite Scarlett 2i2 gives you the option to do everything you could do with the Focusrite Scarlett Solo, but having that extra microphone preamp will allow you to record two microphones simultaneously, which opens the door to many more uses. The Focusrite Scarlett Solo allows you to record one microphone and one instrument, such as an electric-acoustic guitar.Īlthough this might seem like the perfect fit for how you plan to use it now, down the road you might regret limiting yourself to using only one microphone preamp. I’ve seen several videos recommending the Focusrite Scarlett Solo for singer-songwriters who will be recording their voice and their guitar. You can read our analysis of those, and slightly pricier models, in our guide to The Best Cheap Audio Interfaces Under $200.Focusrite Scarlett 2i2 vs Focusrite Scarlett Solo Alternative Optionsĭespite the popularity of the Focusrite Scarlett 2i2 2nd Gen, there are some alternatives that have slightly higher ratings, which at the time of publishing this included the Behringer U-Phoria UMC404HD and the Steinberg UR22 MK2. Overallīeing a consistent top selling audio interface for many years, the Scarlett 2i2 2nd Gen is easy to recommend, especially for those who want good sound quality mixed with eye candies.Ĭlick here for the latest Focusrite Scarlett 2i2 2nd Gen price and customer reviews at Amazon. There are minor concerns for its instruments input, with some noting that getting it to work properly requires a bit more tweaking than what they wanted. Its elegant appeal also got a lot of thumbs up, with many specifically referring to its distinct red color and halo lights. Be it for condenser or dynamic mics, the Scarlett 2i2 got a lot of kudos from satisfied users, which include singers, instrumentalists, podcasters, voice over actors and more. Commendations point to its sound quality as its best feature, while others point to its reliability as another strong point. The Focusrite Scarlett 2i2 2nd Gen continues the legacy of its predecessor with its high ratings and many recommendations. Bundled Software: Pro Tools | First Focusrite Creative Pack, Ableton Live Lite, Softube's Time and Tone Bundle, Focusrite Red Plug-In Suite, 2GB Loopmasters samples. ![]() Other features that helped the original Scarlett 2i2 become a top selling audio interface are retained, including its elegant looking red metal chassis, distinct halo indicators for monitoring signal level, and the ability to be powered via USB. The controls are also improved, with a grippy metal gain knob being its centerpiece. This improved capacity for instruments makes it even more viable for home studios compared to the previous version. Having said all that, the Focusrite mic preamp within the unit is still its main standout feature, as it is still highly regarded by many for its sound quality.īut it's no longer just great for mics, because the instrument input is improved to handle the pickups of different guitars and basses. This 2nd Gen version features upgraded A/D resolution of 24-bit/192kHz, lower latency, improved instrument input and improved hardware. Focusrite says it is, "The best selling USB audio interface in the world". Focusrite continued their market dominance with the 2nd generation Scarlett series of audio interfaces, which included the immensely popular Scarlett 2i2. ![]()
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![]() Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. Everyone Ive put it in front of has had fun. A favorite of mine is Jet Lis Rise to Honor. RG Mechanics TORRENT FREE DOWNLOAD CRACKED Wheelman is an action-adventure video game Description: Wheelman is an Racing game and published by Midway Games released in Maand designed for Microsoft Windows.The game is set in an open world environment modeled after Barcelona, full of destructible objects, alleyways, shortcuts through office. ![]() I like bringing games that we can have fun with and laugh at their strange mechanics or bad voice acting. Join our Discord Join our Steam Group Follow us on Twitter Posting Rules I am of the mind that the game you should bring to a friends house is not one that has hype and pedigree behind it. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. A gaming sub free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. ![]() ![]() ![]() ![]() We've got a detailed walkthrough with multiple solutions to each mission, a full secrets section, Cheats, Unique Stunt Jump tips, Rampage info, locations of all 100 Hidden Packages and more. Our GTA Vice City guide help you in all aspects of your conquest. Who knows? Maybe there will be some opportunities for expansion. From the decade of big hair, excess and pastel suits comes a story of one mans rise to the top of the criminal pile. But the deal goes sour and you have to figure out what went wrong and survive the streets of Vice City. You, Tommy Vercetti, have been sent south from Liberty City to Vice City, Florida to do some business some drug business, with some unsavory cats who just might have it in for you. Grand Theft Auto Re: Liberty City Stories (or Re: LCS) is a 'Remake' of Liberty City Stories on PC with the GTA Vice City engine as the basis for a better feel of the original PS2 game compared to other GTA engines in the 3D era This conversion mod was made by Ryadica926. It's an even fuller experience than the last game even was and that's saying a lot. Now you can buy up pieces of the city, ride motorcycles and scooters, aim, ghost ride cars, go inside buildings, and much more. The game has added some cool features as well. ![]() Vice City packs a lot of new stuff into the experience: new missions, new weapons, new music, new cars, tons of secret jumps and hidden packages, and, of course, lots and lots of cops to avoid. If you think that by now you're a smooth criminal, think again. Set firmly in the Reagan Era, Vice City is a continuation of everything you learned from the first game. Without 80's crime we wouldn't have had Miami Vice, Scarface, Tango & Cash, and now. All the coke lords and shootouts and vendettas make for a lot of quality entertainment. The Eighties brought us many things: hot pink, legwarmers, cheesy synth pop, big hair and crime. ![]() ![]() ![]() It's a double-edged sword: for a 20th Anniversary Game it's an appropriate and welcome direction, but as a sequel it misses lots of opportunities. The designers play it safe, never coming up with any cool idea, gadget or gameplay idea that would make it stand on its own…instead safely appeasing the Contra crowd by pointing out elements that made the series cool. And that might be the game's only real problem - it may be a great Contra game, but you just can't help but feel that it's a step backwards. Other than the idea of spanning the action and level design across two screens, the Nintendo DS design stays away from offering any sort of "next generation" ideas - there are exceptions, but ultimately Contra 4 simply references gameplay concepts that have already been attempted in previous Contra games. Boss battles are even multi-tiered and wicked cool in the sense that many of them have been designed the old-school "gigantic sprites" way. But Contra 4 also leaps around the other titles, like the Genesis and Super NES Contra editions, for inspiration, so you'll find yourself trying to stay atop a giant nuclear missile in one level, or zipping on a futuristic craft in another. Most of the game's design sticks with the original Contra as its foundation, so the same "side scrolling level/pseudo 3D hallway level/sidecrolling level" structure of the classic NES and arcade game is how the Nintendo DS title's built. This, my friends, is the ultimate bulletpoint in Old-School game design, like it or lump it, and it's the element that's going to keep you from rushing through to the end in your first night with the cartridge. If you lose all your lives and continues on Level Four, guess what? You're all the way back to Level One. Lose your last life at an end boss? A continue will send you back to the start of that level and make you fight your way through it again. Other than high scores and unlockables, the cartridge doesn't save progress. ![]() Enemies never stop coming, but at the same time the danger is always in the same place - if you get taken out by a turret or soldier or alien, you can use that knowledge to stay ahead of the game the next time you have to start right back at the beginning of level one. It's one of the hardest games of this generation - the designers throw enemies at the player from all sides, making the player work for the goal at the end of every level. Tons of side-scrolling platforming with even more shooting - the thumb only ever leaves the fire button to press it faster. The action is classic Contra right from the start. It could easily make you believe that this could've been a worthy continuation of the series on 1990s gaming hardware, even though the action's taking place on a two-screen system that fits in your pocket. Contra 4 clings dearly to nostalgia and the old-school game design, sending the player on a flashback into the world of limited continue challenges and pixelated spritework. Believe it or not, it's an idea that works. It's a ballsy move, trusting that the Contra design has the right stuff to stand up to today's gaming standards. The developers, Way Forward Technology, essentially put themselves in the mindset of simply forgetting everything that was done after Contra III for the Super NES, wiping the slate clean and creating a game that would have followed up the SNES game had the designers been given the Contra 4 project in 1993. That's sort of the mentality in how Konami approached the series for a celebratory 20th anniversary sequel on the Nintendo DS. Each sequel had its ups, downs, pros, and cons, but ask the hardcore fanatics which one's their favorite and chances are they'll harken back to the old-school trilogy: Contra, Super C, or Contra III. Contra games have been produced on systems across the whole spectrum, from the NES classics to the Genesis and Super NES, eventually moving into 3D on the PlayStation and Saturn, and ultimately capping off (currently, anyway) on the PlayStation 2 in Contra: Shattered Soldier and NeoContra. The Contra series, like any great and popular videogame franchise, has been spun-out into sequels almost at a bi-yearly rate since the creation in the arcade two decades ago. ![]() ![]() You can also hide people from the list, such as when it pulls unknown individuals out of group shots or public scenes that you don’t want to see all the time. Since inevitably some photos of the same person don’t get matched, a merge feature lets you combine them. Lightroom CC presents a circle for every person it’s identified, so you can assign names it doesn’t tie into your contacts database or anything outside Lightroom. Viewing photos where Lightroom – actually, Adobe Sensei – has identified a person. It appears as a category under My Photos, along with the All Photos, Recently Added, and By Date categories. In the new Lightroom CC People View, the library is indexed and analyzed in data centers instead of your computer. People Viewįacial recognition is a processor-intensive task, as anyone who’s waited for Lightroom Classic to churn through a local library knows. In Lightroom CC 2.0, Adobe’s Sensei machine-learning technology is responsible for many of the marquee new features. The company already uses it to deliver better results when clicking the Auto button in Edit mode, and to search for objects and scenes based on visual recognition. ![]() Having a photo library in the cloud opens up possibilities for working with the image data on Adobe’s servers. (You can also optionally store your photos on a local drive the cloud isn’t the only repository, but it acts as the master record.) In Lightroom CC 2.0, Adobe’s Sensei machine-learning technology is responsible for many of the marquee new features Lightroom CC uploads everything to Creative Cloud by default, even Raw files, and from that high perch it can ensure that the images and edits are in sync in Lightroom clients on the desktop, tablets, and phones. ![]() One of the primary reasons for building a cloud-focused version of Lightroom is to be able to share an entire photo library among multiple devices. In this article I’m specifically looking at what’s new in Lightroom CC and how it fits into the greater Lightroom lineup (which includes mobile versions for iOS and Android), but it’s worth mentioning up front that photographers using Lightroom Classic shouldn’t feel anxious about the immediate future. ![]() Today, Adobe released Lightroom CC 2.0 and Lightroom Classic CC 8.0, both still breathing and both with additional features. The previous version lost its name to the upstart and was rebranded Lightroom Classic CC, leading many people to think, over Adobe’s sudden strenuous objections, that Classic was soon headed for the rejects bin. Last year, Adobe shook up its Lightroom ecosystem – and quite a lot of its longtime customers – by announcing Lightroom CC 1.0, a completely new desktop photo management and editing app focused on Creative Cloud integration. ![]() ![]() ![]() It is intensely linked to social behavior and for these reasons, vocalizations study has become a valid assay in behavioral readout and monitoring in this context. Acoustic communication is a fundamental function of most animal species that offers different advantages in both the management of daily life and survival. This research topic will be focused on the neurobiological bases of animal acoustic communication, sophisticated methods of vocalizations analysis (in different animal species), pathological conditions characterized by communication deficits and related pharmacological interventions. Recently, the possibility to pharmacologically modulate animal communication has emerged. It is impaired in a variety of pathological conditions, such as in neurodevelopmental disorders (autism spectrum disorders, in particular). Communication is a complex function regulated by several neuropeptides and involving multiple brain areas. Acoustic communication occurs both in the audible and ultrasonic range of sound frequencies. Animal communication is the transfer of information from one or a group of animals (sender) to one or more other animals (receiver) that affects the current or future behavior of the receivers. ![]() Most animal species emit vocalizations to communicate each other and to convey their emotional state. ![]() ![]() ![]() In moments of weakness, aggressive Civilizations may have to be bribed to direct their wrath towards others. A player aiming for a Diplomatic Victory should also put a priority on militaristic City States, who frequently produce and deploy soldiers for their friends and allies to command. As a result, national defense will have to be an outsourced task through a quilt-work of defensive pacts and carefully cultivated relationships with more militant Civilizations, security is still achievable. Problematically, with most of your gold being tied up in buying alliances and delegates, a large army is usually not an option. This method is quite expensive and quickly empties your coffers, but it is also fast and effective, and it is sometimes the only option when courting City States. There are three ways to win influence over City States: one can complete their quests, which are not always available, sometimes not possible, and oftentimes contrary to your interests with other Civilizations or City States One can deploy spies to rig elections, stage coups, and win support for your Civilization, which is dependable and effective, but also slow and unreliable for influencing a large number of City States lastly and much more simply, one can regularly offer City States gifts of gold. Civilizations are each given the same number of votes to exercise, but once City State allies begin to count for votes as well, any Civilization that has amassed a large network of alliances is given a significant advantage. Find out how you can publish your own writing here!ĭiplomatic Victory is achieved through winning one of the periodic elections for World Leader in the United Nations. In each new session of play, Civ 5 travels down the series' familiar roads of scientific progress, military conquest, cultural dominance, and the pursuit of happiness, but it does so in a luxury sedan with built-in GPS, rather than following road signs in a sturdy old pick-up.Community Post: This article was submitted by a member of our community. Yet in any epic, it is the journey, not the destination, that defines the experience. True to its title, Sid Meier's Civilization 5 provides fans and newcomers alike with all the expected detail, control, and complexity of context they'll need to steer their own epic retellings of human history. The sound is better than adequate, although Civ 4 fans may miss the restrained brilliance of Jeff Briggs' themed compositions, if not the avuncular authority of Leonard Nimoy's new-tech recitations. The overall aesthetic is pleasant, with easy-to-read menus and smooth animations on a contemporary computer. The clean, art deco interface is geared toward managerial execution at an empire-wide level. In its presentation, as well, Civilization 5 strays from predecessors not in its basic concepts or underlying complexity, but in how it handles along the way. Again, the player is freed from long-term coordination to focus on in-the-moment management. The new "embark" ability affects unit movement at least as radically as the hex-tile maps, by eliminating the need for plan-ahead ship-building to send settlers or soldiers overseas. This makes army mobilization more cumbersome, but also easier to see and assess at any given point. Units move in six directions instead of eight, and they cannot share a tile. The player eventually chooses from the same spectrum of enhancements found in earlier Civilization games, but in Civ 5, it feels these bonuses are imparted from the top down, instead of cultivated from the bottom up.Ī few influential alterations to in-game logistics also contribute to this effect to make playing Civ 5 feel more simple, even if no less strategically sophisticated. Policies are acquired with culture points, which act as XP in the analogy. By earning these advancements, and the civilization-wide bonuses they bestow, players develop their empires in a manner akin to a fantasy role-player leveling up a character. Many of the game's most interesting choices are in the new Social Policies system. Civilization 5 is as intricate and deep as any earlier game in the series, but the interface and pacing make it easy to cruise across the surface, and miss a lot of that depth.Ĭompared to its predecessors, Civilization 5 is more about making abstract choices than it is about manipulating interrelated machinations. It is most different not because of any particular rule change or graphical enhancement, but because of the way it feels to play it, in its natural, turn-by-turn flow. It is also the farthest removed, most different game from its predecessors yet. ![]() Civ 5 is a bona fide Sid Meier's Civilization game, worthy of the series' title and heritage. ![]() ![]() When you press that Menu Selection sequence, you will see a screen like the THIRD attached screen. Control VANOS Solenoids & View Actual Cam Advance: DME > F6 > F1 > F4 VANOS: You can leave this menu (F10 Zuruck/ Go Back) to go to VANOS Screen, and newly-selected idle speed is maintained. If you Enter 1020 and click OK (so you can Test VANOS as described below), that will remain the idle speed maintained UNTIL you return to this screen and enter a different speed, OR use the F1 thru F4 buttons to change speed. See the 2nd attached INPA Screen for what that looks like. When you select the Auswahl/ Selection Button, a Dialog box is opened into which you can type ANY value between 0 and 2,000. Enter Specific Desired RPM: DME > F9 > F5 > F6 Auswahl “Selection”: OR, you can select F6 Auswahl (Selection) as described below. This screen as opened allows you to simply OBSERVE or view current setpoint & Actual Idle Speed (Live Data), BUT if you see the Submenu choices you can click on in the INPA “Taskbar”, you see you can add or subtract in increments of 10 or 100 RPM by simply clicking the buttons. When you press/click that Menu Selection sequence you should see the First Screen attached Below, which simply shows the current ACTUAL RPM, and the Setpoint or Requested speed: 664 & 660 RPM respectively in my case. Open DME > F9 System Diagnosis > F5 Increase Idle Speed: With INPA, it’s so simple, even I can do it. Also, you may want to reset your idle speed (Setpoint or Target Speed) if you find your warm engine idle too High/too Low. Some Functions or Activations, such as VANOS Activation described below, require a certain Idle Speed.
![]() "This version of ViaVoice offers a newly enhanced speech engine, which can lead to greater accuracy and faster response to voice commands," said Toby Maners, Director, Retail Voice Segment, IBM Pervasive Computing." And, in an increasingly mobile work environment, the option of being able to dictate into a digital handheld recorder and getting that transcribed into text offers users more flexibility and convenience. Technology from IBM's ViaVoice family is currently used by companies in areas including telematics, handheld computers and transcription. ViaVoice is part of IBM's speech technology portfolio. There is also an upgrade version for current users of ViaVoice for Windows Pro Release 7, 8 and 9 who want to migrate to Pro USB Release 10. In addition to the Pro USB edition, ViaVoice Release 10 also offers Advanced, Standard and Personal editions to suit the needs of different types of users and budgets. ViaVoice for Windows Release 10 gives users another way to communicate with computing devices when a keyboard or mouse is not the mode of choice. Built on its series of continuous voice recognition products, ViaVoice for Windows Release 10 Pro USB allows users to launch and surf the Internet, access Web pages through voice-activated links, dictate directly into applications including Microsoft Word, and utilize specialized vocabularies, as well as transcribe speech dictated into digital handheld recorders. Based on about four decades of research and development at IBM, this edition, with its 300,000-word vocabulary and backup dictionary, offers a combination of full-featured speech recognition software as well as microphone features. This version also offers greater versatility and convenience - with voice shortcuts that can be used across different applications, as well as transcription support for digital handheld recorders. Among its new features: an enhanced speech engine and microphone that can lead to better accuracy. IBM launched its newest voice recognition software for Microsoft Windows: ViaVoice for Windows Release 10 Pro USB Edition. IBM Releases New Version of ViaVoice for Windows 10
![]() If players defeat the boss, they complete the stage and are rewarded with a treasure item. Bookworm Adventures Free Download.Īfter a certain number of battles are won, a boss of increased difficulty is encountered. If victorious, Lex automatically recovers all of his health between battles however, there are certain stages called Survival Battles (still called boss battles in the first game) where Lex will not be healed between enemies. Each turn, players can form a single word, while enemies use one of their available attacks to injure Lex, heal themselves, or otherwise make the battle more difficult. Similarly, words generated using letters which are less common do more damage than those using only common letters. The longer the word which is formed, the more damage is done to opponents. However, unlike more traditional role-playing games where players might injure their opponents with arms or magic, enemies in Bookworm Adventures are damaged by forming words.Īs in the original Bookworm, words are formed from a grid of available letters, although unlike the original, the letters used to form the words need not be adjacent to one another. Both Lex and his adversary have health meters (represented by a number of hearts), which, when depleted, signal defeat. Each battle consists of Lex squaring off against a given foe. Players guide Lex the Bookworm (voiced by Chief Creative Officer of PopCap, Jason Kapalka) through a number of stages, battling creatures along the way (which are largely based on Greek Mythology, tales from 1001 Arabian Nights and Gothic fiction, while the foes in the game's sequel are based on Fairy tales, Chinese mythology and Science fiction). They used to be considered a low art form." John Vechey, PopCap's director, indicated that this did seem to be a departure from the previous model, noting that "A couple years ago, the prevailing wisdom was that it took three guys six months and $100,000 to make a casual game. Although the direct sales model used by the company avoids various distribution and retail fees, this still represents one of the most expensive investments in the genre to date. ![]() In contrast to the lower production budgets typical of most «casual games», PopCap Games spent over two and a half years and US$700,000 developing Bookworm Adventures. The game also won three Zeeby awards for Best Word & Trivia Game of 2006, Best Game Design of 2006 and Best Story/Narrative of 2006.Ī sequel for Bookworm Adventures, Bookworm Adventures: Volume 2, was released on July 30, 2009. In the 2007 Interactive Achievement Awards, Bookworm Adventures won the «Downloadable Game of the Year». Released in November 2006, Bookworm Adventures combines the «create words from sets of letters» aspect of Bookworm with several elements of a role-playing video game. ![]() Bookworm Adventures Full PC Game Overviewīookworm Adventures Download Free Full Game is a follow-up to the word-forming computer puzzle game Bookworm from PopCap Games. ![]() |
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